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EternalMU showcase
Season 6 Custom - Progressive Stage 1

EternalMU Stage 1 Guide

Everything available during the opening stage: wing combinations, launch quests, maps, bosses, Golden Monsters, Excellent options, events, class formulas and Lucky equipment.

StatusONLINE
Online402
Accounts1
Characters1
Guilds12
Progressive opening stage

A controlled start built around farming and discovery.

Stage 1 intentionally limits access to content so that every upgrade, jewel and Excellent item keeps its value. The highest currently available progression areas are Icarus and Aida 2.

Zen has a very low world-drop rate. Devil Square is the main place to farm larger Zen amounts, while quests, invasions and daily events provide the most important early progression rewards.

Stage Stage 1
Available Maps Up to Icarus & Aida 2
Launch Quests 32
Full Quest Bonus 360 Stat Points
Level 1 Wings 80% / VIP 90%
Golden Monsters Up to Golden +4
BC / DS Entries 2 Daily / VIP 3
World Zen Drop Very Low
Core systems

Everything important in one clean flow.

Progressive map access

The opening stage is capped at Icarus and Aida 2. Later zones and stronger content will be introduced through future stages.

Rare economy

Zen, Loch's Feather and valuable equipment are deliberately difficult to obtain so trading and farming remain meaningful.

VIP convenience

VIP improves the Level 1 Wings mix from 80% to 90% and grants one additional daily Blood Castle and Devil Square entry.

Event progression

Blood Castle, Devil Square and Chaos Castle have distinct rewards instead of sharing the same generic drop pool.

Ranked Excellent options

Excellent options use their own real rank and value. The displayed option is read from the item itself, not guessed from the item's rarity label.

Original class identity

Character stat scaling follows the classic Webzen-style base formulas, while equipment, skills, buffs and combat modifiers determine the final result.

Chaos Goblin combination

Level 1 Wings

To create Level 1 Wings, you will need:

  • A Chaos Weapon upgraded to +4 or higher
  • The Chaos Weapon must have at least +4 Additional Option
  • Any armor pieces (Normal or Excellent) with Additional Options
  • 1 Chaos Jewel

Success Rate:

  • Normal Players: 80%
  • VIP Players: 90%
Advanced wing combination

Level 2 Wings Recipe

To create Level 2 Wings, you will need:

  • Level 1 Wings upgraded to +9 with +16 Additional Option
  • 1 Feather
  • 1 Loch’s Feather (for Dark Lord), Horn of Dinorant (for Magic Gladiator), or Crest of Monarch (depending on the character/class requirements)
  • 1 Excellent Item upgraded to +9 with +16 Additional Option
  • 1 Chaos Jewel

Success Rate:

  • Normal Players: 60%
  • VIP Players: 70%
Opening-week campaign

32 Quests Available During Week One

The first week opens a chain of 32 quests. The quest NPC is located in Lorencia and guides players through the complete launch-stage progression.

  • Find the Stage 1 quest NPC in Lorencia.
  • Complete all 32 quests during the opening campaign.
  • Completing the entire quest chain grants a final bonus of 360 stat points.
  • Partial completion does not grant the full-chain 360-point bonus.
Mixed Materials

Wings Materials

Creating Level 2 Wings requires rare materials that can only be obtained through gameplay.

Loch’s Feather & Crest of Monarch

These items are intentionally very rare and are valuable resources for character progression.

Drop Locations:

Icarus

  • Loch’s Feather and Crest of Monarch can drop from monsters in Icarus.
  • The drop rate is extremely low, making these items difficult to obtain.

Drop Boss:

Zaykan

You can also obtain Loch’s Feather and Crest of Monarch by defeating the Golden Titan.

  • 2 Zaykans spawn every 6 hours.
  • Spawn Location: Tarkan
  • The spawn location is completely random throughout the entire Tarkan map.
Events and Quests

Quest System

Eternal MU features a progressive Quest System designed to reward active players throughout their journey.

During the first week, a total of 32 quests will be available. At the end of the week, additional quests will be added, bringing new objectives and rewards for all players.

Each quest requires you to defeat a specific number of monsters. After completing the objective, you will receive the corresponding reward.

Quest rewards include:

  • Zen
  • Stat Points
  • Silver Medals
  • Jewel of Chaos
  • Jewel of Soul
  • Jewel of Bless
  • Jewel of Life
  • Kalima Tickets

First Week Quest List:

Quest Objective Reward
1 Kill 200 Spiders 1,000,000 Zen + Silver Medal
2 Kill 225 Budge Dragons 10 Stat Points
3 Kill 250 Bull Fighters 1,000,000 Zen + Silver Medal
4 Kill 275 Elite Bull Fighters 10 Stat Points
5 Kill 300 Hounds 1,000,000 Zen + Silver Medal
6 Kill 250 Giants 10 Stat Points
7 Kill 350 Liches 1,000,000 Zen + Silver Medal
8 Kill 400 Skeletons 10 Stat Points
9 Kill 350 Goblins 2,000,000 Zen + Silver Medal
10 Kill 400 Chain Scorpions 15 Stat Points
11 Kill 450 Elite Goblins 2,000,000 Zen + Silver Medal
12 Kill 500 Beetle Monsters 15 Stat Points
13 Kill 550 Hunters 2,000,000 Zen + Silver Medal
14 Kill 550 Forest Monsters 15 Stat Points
15 Kill 550 Agons 2,000,000 Zen + Jewel of Chaos
16 Kill 550 Stone Golems 15 Stat Points
17 Kill 650 Strange Rabbits 2,000,000 Zen + Jewel of Soul
18 Kill 700 Polluted Butterflies 20 Stat Points
19 Kill 750 Hideous Rabbits 3,000,000 Zen + Jewel of Bless
20 Kill 1,000 Cursed Liches 20 Stat Points
21 Kill 800 Totem Golems 3,000,000 Zen + Jewel of Life
22 Kill 850 Grizzlies 20 Stat Points
23 Kill 900 Captain Grizzlies 3,000,000 Zen + 3× Kalima Ticket +1
24 Kill 1,000 Aegis in Kalima 1 25 Stat Points
25 Kill 1,000 Rogue Centurions in Kalima 1 3,000,000 Zen + Star of Sacred Birth
26 Kill 1,000 Rogue Centurions in Kalima 1 25 Stat Points
27 Kill 1,000 Blood Soldiers in Kalima 1 3,000,000 Zen + Star of Sacred Birth
28 Kill 1,000 Death Angels in Kalima 1 25 Stat Points
29 Kill 1,000 Necrons in Kalima 1 3,000,000 Zen + Star of Sacred Birth
30 Kill 1,000 Death Centurions in Kalima 1 25 Stat Points
31 Kill 1,000 Schrikers in Kalima 1 3,000,000 Zen + Star of Sacred Birth
32 Kill 1 Golden Goblin 50 Stat Points

Weekly Quest Updates.

The initial 32 quests are only the beginning.

At the end of each week, new quests will be added with fresh monsters, new objectives, and valuable rewards. The system will continue to expand as the server progresses.

Events and Quests

Title System

The Title System rewards players for their progression by granting permanent bonus attributes.

During Stage 1, a total of 11 Titles will be available.

Each new Title increases the following bonuses by 1%:

  • Ignore Enemy Defense
  • PvE / PvP Damage
  • Silver Medals
  • Excellent Damage

Title Progression

Titles Unlocked Ignore Enemy Defense PvE / PvP Damage Excellent Damage
1 1% 1% 1%
2 2% 2% 2%
3 3% 3% 3%
4 4% 4% 4%
5 5% 5% 5%
6 6% 6% 6%
7 7% 7% 7%
8 8% 8% 8%
9 9% 9% 9%
10 10% 10% 10%
11 11% 11% 11%

Future Updates

Only 11 Titles will be available during Stage 1.

Additional Titles and new progression levels will be introduced in Stage 2, allowing players to continue strengthening their characters as new content is released.

Events and Quests

Boss System

Powerful world bosses spawn throughout the world of Eternal MU, offering valuable rewards to players who are strong enough to defeat them.

Only one of each boss is active at a time, making every encounter highly competitive.

White Wizard

Location: Noria

Rewards

Defeating the White Wizard grants one of the following random rewards:

  • 10 Random Jewels
  • Box of Luck

Skeleton King

Location: Lorencia

Rewards

Defeating the Skeleton King grants:

  • Talisman of Luck

Cursed Santa

Location: Devias

Rewards

Defeating the Cursed Santa grants:

  • Talisman of Luck

Additionally, the monsters summoned by Cursed Santa drop increased amounts of Zen, making the event an excellent opportunity to farm currency.

Events and Quests

Flower Event

Special event monsters appear every day across the world of Eternal MU, giving players the opportunity to collect valuable event flowers.

Event Monsters

Every spawn includes 20 monsters in each location:

  • Rabbit – Lorencia
  • Flame – Noria
  • Pouch – Devias

These monsters drop three different types of event flowers:

  • White Flower
  • Red Flower
  • Yellow Flower

Collect the required number of flowers and exchange them for a random reward.

White Flower Rewards

Collect 10 White Flowers to receive one random reward:

  • Blood Castle Ticket ×1
  • Devil Square Ticket ×1
  • Kalima Ticket ×1
  • Lucky Coin ×5
  • Box of Kundun +1 ×1

Red Flower Rewards

Collect 30 Red Flowers to receive one random reward:

  • Jewel of Skill ×1
  • Jewel of Luck ×1
  • Lucky Coin ×10
  • Box of Kundun +2 ×1
  • Box of Kundun +3 ×1

Yellow Flower Rewards

Collect 50 Yellow Flowers to receive one random reward:

  • Crest of Monarch ×1
  • Loch’s Feather ×1
  • Talisman of Luck ×1
  • Lucky Coin ×20
  • Box of Kundun +4 ×1

Event Information

The Flower Event provides players with an additional way to earn valuable items through active gameplay. Whether you’re looking for Jewels, Lucky Coins, event tickets, or rare materials for Wings, collecting flowers is always worth the effort.

Systems

Guild System

The Guild System in Eternal MU is designed to reward active guilds by allowing them to expand as they progress.

Unlike standard MU servers, guilds can increase their maximum member capacity by leveling up.

Guild Progression:

  • Every newly created guild starts with a maximum of 20 members.
  • Guilds can gain Guild Levels through progression.
  • Each Guild Level increases the maximum number of members.
  • At the highest Guild Level, a guild can have up to 25 members.
Systems

Party System

In Eternal MU, the Party System has been redesigned to encourage teamwork without providing additional Experience bonuses.

Experience:

  • Party play does not grant bonus Experience.
  • Whether you hunt solo or in a party, the Experience gained remains exactly the same.

Why Join a Party?

Although there is no XP bonus, parties are still highly recommended.

Monsters on Eternal MU have been rebalanced and are stronger than on a standard MU server, especially during the early stages of progression.

Playing in a party allows you to:

  • Hunt stronger monsters safely.
  • Train in higher-level hunting spots earlier.
  • Progress faster through more challenging areas.
  • Improve survivability and overall farming efficiency.
Drop System

Jewel & Zen Drop System

The drop system in Eternal MU is carefully balanced to maintain a healthy economy while ensuring that every Jewel remains valuable.

Jewel Drop Requirements:

Each Jewel becomes available only after reaching specific monster levels.

Jewel Drops From
Jewel of Bless Monsters Level 43+ (starting from Atlans 1 / Lost Tower 1 and higher)
Jewel of Soul Monsters Level 43+
Jewel of Chaos Monsters Level 43+
Jewel of Life Monsters Level 57+ (starting from Lost Tower 3 and higher)
Jewel of Creation Monsters Level 62+ (starting from Lost Tower 5 and higher)

Note: Higher-level monsters have a better chance of dropping valuable Jewels, encouraging players to progress through stronger hunting areas.

Zen Drop:

Zen is intentionally limited throughout most of the game to preserve a stable economy.

  • Global Zen Drop: Low
  • Every million Zen earned is valuable and must be farmed through active gameplay

Kalima Bonus:

All Kalima maps feature a significantly increased Zen Drop Rate.

Players farming in Kalima 1–7 will earn considerably more Zen than in regular hunting maps, making Kalima the best location for players looking to build their wealth.

Tip: If your goal is to farm Zen efficiently, venture into the Kalima maps. Higher risk comes with greater rewards.

Drop System

Skill Drop System

Unlike standard MU servers, Eternal MU features a completely customized Skill Drop System.

Every class must obtain its skills by hunting monsters throughout the game world. As your character progresses, stronger monsters will drop more advanced skills.

Skill Progression:

  • Basic skills drop from low-level monsters.
  • Intermediate skills become available from mid-level hunting zones.
  • Advanced skills can only be obtained from high-level monsters.
  • The strongest and most valuable skills are exclusive to Kalima 6.

Dark Wizard (DW)

Magic Scrolls are distributed according to monster level. Early spells such as Fire Ball, Lightning, and Teleport drop from low-level monsters, while advanced spells including Inferno, Soul Barrier, Aqua Beam, and Cometfall require hunting stronger enemies.

Exclusive Kalima 6 Skills:

  • Ice Storm
  • Decay
  • Nova
  • Wizardry Enhance

Dark Knight (DK)

Combat Orbs become available as your character progresses through stronger hunting areas.

Early skills such as Impale are obtainable from lower-level monsters, while powerful abilities like Twisting Slash, Greater Fortitude, Death Stab, and Rageful Blow require high-level monsters.

Exclusive Kalima 6 Skills:

  • Strike of Destruction

Fairy Elf (Elf)

Support and attack skills are obtained gradually throughout the game.

Basic support skills such as Healing, Greater Defense, and Greater Damage are available early, while Penetration and Ice Arrow require stronger monsters.

Exclusive Kalima 6 Skills:

  • Multi-Shot
  • Recovery

Magic Gladiator (MG)

Magic Gladiator skills are earned through progression.

  • Fire Slash drops from higher-level monsters.
  • Gigantic Storm and Flame Strike are exclusive drops from Kalima 6.

Dark Lord (DL)

Dark Lord scrolls become available from high-level monsters.

Skills such as Fire Burst, Critical Damage, Electric Spark, and Summon drop from powerful monsters throughout the game.

Exclusive Kalima 6 Skills:

  • Fire Scream
  • Chaotic Diseier

Summoner (SUM)

Summoner scrolls are distributed according to monster progression.

Basic spells such as Drain Life, Sleep, and Chain Lightning drop from mid-level monsters, while Reflection and Berserker require stronger enemies.

Exclusive Kalima 6 Skills:

  • Innovation
  • Weakness
  • Lightning Shock

Rage Fighter (RF)

Rage Fighter parchments are obtained from high-level monsters.

Skills such as Dark Side, Chain Drive, Fitness, and Defense Success Rate become available as players advance.

Exclusive Kalima 6 Skills:

  • Dragon Roar
  • Dragon Slasher
  • Ignore

End-Game Skills

The most powerful skills in Eternal MU are intentionally limited to Kalima 6, making it one of the most important end-game hunting zones.

Only players capable of surviving Kalima 6 will be able to obtain the strongest class skills, creating a rewarding progression system and encouraging competition among players.

Current world access

Stage 1 Maps and Economy

Current progression is limited to the opening world, with Icarus and Aida 2 as the highest available areas. This ceiling keeps early equipment and materials relevant.

  • Maximum currently available progression areas: Icarus and Aida 2.
  • Zen drop across regular maps is very low.
  • Use Devil Square when your priority is farming larger Zen quantities.
  • New maps and higher tiers will be unlocked in later progression stages.
Character stats

Character Formulas

  • BK — DMG grows from STR: 6 STR = +1 Min DMG; 4 STR = +1 Max DMG.
  • SM — DMG grows from ENE: 9 ENE = +1 Min DMG; 4 ENE = +1 Max DMG.
  • ELF — DMG grows from STR and AGI: Min DMG = (STR + 2 x AGI) / 14; Max DMG = (STR + 2 x AGI) / 8.
  • MG — DMG grows from STR and ENE: Min DMG = (2 x STR + ENE) / 12; Max DMG = (2 x STR + ENE) / 8.
  • DL — DMG grows from STR and ENE: Min DMG = (2 x STR + ENE) / 14; Max DMG = (2 x STR + ENE) / 10.
  • SUM — DMG grows from STR or ENE: 8 STR / 9 ENE = +1 Min DMG; 4 STR / 4 ENE = +1 Max DMG.
  • RF — DMG grows from STR and VIT: Min DMG = STR / 7 + VIT / 15; Max DMG = STR / 5 + VIT / 12.
Golden invasion ceiling

Golden Monsters up to Golden +4

During Stage 1, Golden Monster progression stops at the +4 tier. Their reward pool is capped to protect the opening economy.

  • Highest Golden tier currently available: Golden +4.
  • Golden rewards can contain equipment up to Grand Soul, Dark Phoenix and Divine tier.
  • Higher Golden tiers and later equipment families are reserved for future stages.
Custom Excellent system

Excellent Options Have Real Individual Ranks

EternalMU includes new Excellent options. Each option carries its own stored rank and numerical value; the website and Market display that real value instead of converting the item's general rarity into an option percentage.

  • Option ranks progress independently: Normal, Uncommon, Rare, Epic, Legendary, Mythic and Super.
  • Armor options include Damage Decrease, Reflect Damage, Defense Success Rate, Zen After Hunt, Increase Max HP and Increase Max Mana.
  • Weapon options include Excellent Damage Rate, level-based damage, percentage damage, attack speed, HP recovery after hunting and Mana recovery after hunting.
  • Luck, Skill, Ancient and Excellent are separate item properties and are displayed independently from an Excellent option's rank.
  • Use the Market filters to search by exact Excellent option, option rank, item family and requested payment currency.
Daily event access

Blood Castle, Devil Square and Chaos Castle

Daily entries are counted per character. VIP grants convenience through one additional Blood Castle and Devil Square entry each day.

  • Blood Castle: 2 entries per character each day; VIP characters receive 3 entries.
  • Devil Square: 2 entries per character each day; VIP characters receive 3 entries.
  • Devil Square has increased Zen quantities compared with normal-map farming.
  • Blood Castle reward: either 1 Jewel or a bundle of 10 Jewels.
  • Chaos Castle reward: 1 random Ancient item.
Lucky Coin equipment

Lucky Set Progression in Elbeland

Lucky Coins are included in the world drop during Stage 1. Collect them and visit the Lucky equipment NPC in Elbeland to obtain Lucky Set pieces.

  • Lucky Coins can drop while farming monsters.
  • The Lucky Coin and Lucky Set exchange is located in Elbeland.
  • Save coins for the class-appropriate Lucky equipment shown by the NPC.
  • Lucky equipment provides an additional early-stage gearing route alongside Excellent and Golden Monster drops.
Blood Castle 2 daily entries per character, or 3 with VIP. Reward: 1 Jewel or a 10-Jewel bundle.
Devil Square 2 daily entries per character, or 3 with VIP. The preferred event for larger Zen drops.
Chaos Castle Competitive survival event with 1 random Ancient item as the Stage 1 reward.